/* ==========================================================================
   DIGITAL STORM TECHNOLOGIES — ANIMATIONS v3.0
   ========================================================================== */

/* Smooth page load */
@keyframes fade-in-up {
  from { opacity: 0; }
  to   { opacity: 1; }
}

@keyframes fade-in {
  from { opacity: 0; }
  to   { opacity: 1; }
}

@keyframes slide-in-left {
  from { opacity: 0; }
  to   { opacity: 1; }
}

@keyframes pulse-dot {
  0%, 100% { opacity: 1; }
  50%       { opacity: 0.5; }
}

@keyframes float {
  0%, 100% { transform: translateY(0px); }
  50%       { transform: translateY(0px); }
}

@keyframes shimmer {
  0%   { background-position: -200% 0; }
  100% { background-position: 200% 0; }
}

/* Hero entrance */
.hero-kicker  { animation: fade-in-up 0.6s var(--ease) 0.1s both; }
.hero-title   { animation: fade-in-up 0.7s var(--ease) 0.2s both; }
.hero-subtitle{ animation: fade-in-up 0.7s var(--ease) 0.35s both; }
.hero-cta     { animation: fade-in-up 0.7s var(--ease) 0.45s both; }
.hero-stats   { animation: fade-in-up 0.7s var(--ease) 0.55s both; }
.hero-visual  { animation: fade-in 0.9s var(--ease) 0.3s both; }

/* Floating hero shapes */
.hero-shape-1 { display: none; }
.hero-shape-2 { display: none; }
.hero-shape-3 { display: none; }

/* Online pulse dot */
.pulse-dot {
  display: inline-block;
  width: 8px;
  height: 8px;
  border-radius: 50%;
  background: var(--green);
  /* Pulse removed for flat design */
}

/* Skeleton loading shimmer */
.skeleton {
  background: linear-gradient(90deg, var(--bg-card) 25%, var(--bg-card-hover) 50%, var(--bg-card) 75%);
  background-size: 200% 100%;
  animation: shimmer 1.5s infinite;
}

/* Stat counter animation */
.stat-num {
  transition: all 0.3s var(--ease);
}

/* Number count up */
@keyframes count-up {
  from { opacity: 0.3; }
  to   { opacity: 1; }
}

.counting {
  animation: count-up 0.1s ease;
}
